COLLABORATIVE BOARD GAME DESIGNS 
The Ohio State University, Third-Year Design Class, DESIGN 3104 (AU21)
Instructed by: Taylor Olsen
SCRIBBLE-OFF ✐
Design Challenge: Design a 'Physical Game' for 3-5 people that can be played and won in approximately 5-10 minutes.
This is a fun, interactive mini drawing game with a major twist on original drawing games. Two teams compete to draw a chosen topic within a limited time while also under the pressure of opposition modifiers. The judge will choose the winning team for the round. Best of five wins. 
Role: I assisted in concept ideation and creating the rule book
Team: Micheal Mcintyre, Ethan Powell, Jaewook Kwon, Madyson Webb
WAR REMIX
Design Challenge: Provided pure chance or simulation game to redesign. This is also an opportunity to understand the importance of crafting clear operational rules and meaningful player choice.
War has never been the most satisfying game to hit the gaming community. But let's change that! In our rendition of War, we keep the element of trumping and facing off one another with a fun twist to each suit and player choice to intensify satisfying game-play. 
Role: I created the rulebook and assisted in concept ideation. 
Team: Li TranJalen MundyJiaxi Luo, Madyson Webb
INFECT 4
Design Challenge: Identify negative feedback loops and create a new rule that introduces a positive feedback loop. Redesign around the rule change while preserving its destabilizing force.
Infectious redesign of Connect Four. Players are challenged to connect 4 zombies and spread to have the most on the board to win. Once you infect one you keep infecting till you cant.
 Role: I created the visual board map, game pieces, and concept ideation 
WHAT LURKS WITHIN
Design Challenge: Design the AI for the robot & a way to beat your own creation.
A collaborative 4 player game, where you journey through a deadly shifting labyrinth to defeat the minotaur and other enemies that lurk within. You can travel ahead to get better items quicker but, you risk you and your teammates lives. Or you can battle through the maze together to get better benefits for overall gameplay. 
Role: I assisted in concept ideation and designed the player card (Inventory) visuals.
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Credit to Donald Gonzales
Credit to Donald Gonzales
WE'RE WATCHING
Design Challenge: Design and create a collaborative game for 3-4 people that can be played and won in approximately 15-20 minutes with the theme "Winter is coming".
A long-standing and intense three vs one survival board game where one player plays the dictator chasing the three escapee players through harsh conditions. Will the dictator keep them in captivity or will they finally have freedom?
Role: I assisted in concept ideation, provided structured feedback, digitally designed characters, and all card templates artwork (color overlay by Donald Gonzales).
Credit to Donald Gonzales
Credit to Donald Gonzales
My Character Designs
My Character Designs
Digital Art By Me; Color Over By Donald Gonzales
Digital Art By Me; Color Over By Donald Gonzales
COLLABORATIVE VIDEO GAME DESIGNS 
The Ohio State University, Third-Year Design Class, DESIGN 4154 (SP22)
Instructed by: Scott Swearingen 
GAME #1 THE FLOOR IS LAVA
TEAM
Ethan Huston (Engineer), Hunter Goldman (Engineer), Nathan Murphy (Level design), Jiaxi Luo (Asset design), Madyson Webb (Asset design)
This is an interactive platform game based on the world of an eight-year-old imagination trapped inside his dad's factory. He must defend himself from lava monsters and conquer obstacles to make it out of the factory alive!
FLOW-CHART
A flowchart was used here to map out the game's inputs, mechanics, renderings, etc. For this portion of the project, I organized the chart and created visuals for it. 

Level 3
Level 3
Level 2
Level 2
Intro Level
Intro Level
WHITE BOX
This white box is the BETA version of our game and was created in Unity and ProBuilder. These are the levels and designs created to give a basic experience of how the game should function.
Credit: 
Ethan Huston, Hunter Goldman, Nathan Murphy

ALPHA PHASE: ART & ASSET DESIGN 
PAINT-OVERS & CONCEPTUALIZATION 
During this phase of the project, I designed paint-overs for each layer's asset list. These will be in the BETA version for the assets in the game that I will be built in unity. The design is based on factory equipment like pallets, metal arms, crates, shelving units, and conveyor belts. Call-outs were added to help my collaborators understand my thoughts, suggestions, and drawings.
ICONS & FINAL SCREEN ART ​​​​​​​
In-Game Icons
Menu buttons
Home Screen
Home Screen
Controls Page
Controls Page
End Screen
End Screen
BETA PHASE: CHARACTER & ASSET BUILDING 
CHARACTER SPRITE SHEETS 
The sprite sheets were created in procreate on a 1 x 1 scaled sheet for each frame. The character was animated in unity animator. 
FIRST PASS ASSETS & LOW POLY MATERIAL ADDING 
GAME TESTING 

Enemy Movement

Player Movement 

Asset Mechanical Function

Full Game Working

GOLD: FINALIZATION AND TOUCH UPS
 Full gameplay
GAME #2 PIG PHARMA
TEAM
Hannah Logan, Madyson Webb, Chuhan Ma

This game is an interactive dinner-dash-style game, in which the pig must satisfy his barnyard friends with the order they asked for in a timely manner. Beware the pig must watch out for the mean old framer who wishes to catch him and steal his money! The goal of the game is to get the highest score you can to increase your play ability. 

The flowchart was used here to map out the game's inputs, mechanics, renderings, etc.
WHITE BOX BUILD 

1st white box phase

2nd phase of the white box after play-test

ALPHA PLAY-TEST
This playtest helped my team and I find major bugs, receive critical feedback on the user interface & experience, and helped us gaged it took the player to understand the game and play efficiently so we can use the markers to create more challenges later on.
UI FUNCTION & ART

PAINT-OVER: The interface has a recipe book, lives count, timer, settings, item identifier, and cash bar.

INGREDIENTS ICONS
Pink Mash Injection
Pink Mash Injection
Green Mash Liquid
Green Mash Liquid
Pink Mash Ingredient
Pink Mash Ingredient
Green Mash Ingredient
Green Mash Ingredient
Green Pill
Green Pill
Purple Pill
Purple Pill
Orange Pill
Orange Pill
BUTTONS
RECIPE BOOK ART PHASES

Initial Recipe Book: holds all the recipes needed to make the items in the game. 

2nd Phase of Recipe Book Art

DIFFERENT GAME SCREEN ART
Fail Screen
Fail Screen
Credits Screen
Credits Screen
2D BACKGROUND ASSET ART
CHARACTER ART 
The art style of the game follows kid-friendly, vibrant imagery with adult narrative undertones. The NPC's and main enemy have satisfied, neutral, and angry expressions. While the main character only has a lab outfit and a normal pig identity to trick the framer into catching him.
Main Character
Main Character
Main Enemy
Main Enemy
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