COLLABORATIVE BOARD GAME DESIGNS
The Ohio State University, Third-Year Design Class, DESIGN 3104 (AU21)
Instructed by: Taylor Olsen
SCRIBBLE-OFF ✐
Design Challenge: Design a 'Physical Game' for 3-5 people that can be played and won in approximately 5-10 minutes.
This is a fun, interactive mini drawing game with a major twist on original drawing games. Two teams compete to draw a chosen topic within a limited time while also under the pressure of opposition modifiers. The judge will choose the winning team for the round. Best of five wins.
Role: I assisted in concept ideation and creating the rule book
Team: Micheal Mcintyre, Ethan Powell, Jaewook Kwon, Madyson Webb
WAR REMIX
Design Challenge: Provided pure chance or simulation game to redesign. This is also an opportunity to understand the importance of crafting clear operational rules and meaningful player choice.
War has never been the most satisfying game to hit the gaming community. But let's change that! In our rendition of War, we keep the element of trumping and facing off one another with a fun twist to each suit and player choice to intensify satisfying game-play.
Role: I created the rulebook and assisted in concept ideation.
INFECT 4
Design Challenge: Identify negative feedback loops and create a new rule that introduces a positive feedback loop. Redesign around the rule change while preserving its destabilizing force.
Infectious redesign of Connect Four. Players are challenged to connect 4 zombies and spread to have the most on the board to win. Once you infect one you keep infecting till you cant.
Role: I created the visual board map, game pieces, and concept ideation
WHAT LURKS WITHIN
Design Challenge: Design the AI for the robot & a way to beat your own creation.
A collaborative 4 player game, where you journey through a deadly shifting labyrinth to defeat the minotaur and other enemies that lurk within. You can travel ahead to get better items quicker but, you risk you and your teammates lives. Or you can battle through the maze together to get better benefits for overall gameplay.
Role: I assisted in concept ideation and designed the player card (Inventory) visuals.
WE'RE WATCHING
Design Challenge: Design and create a collaborative game for 3-4 people that can be played and won in approximately 15-20 minutes with the theme "Winter is coming".
A long-standing and intense three vs one survival board game where one player plays the dictator chasing the three escapee players through harsh conditions. Will the dictator keep them in captivity or will they finally have freedom?
Role: I assisted in concept ideation, provided structured feedback, digitally designed characters, and all card templates artwork (color overlay by Donald Gonzales).
COLLABORATIVE VIDEO GAME DESIGNS
The Ohio State University, Third-Year Design Class, DESIGN 4154 (SP22)
Instructed by: Scott Swearingen
GAME #1 THE FLOOR IS LAVA
TEAM
Ethan Huston (Engineer), Hunter Goldman (Engineer), Nathan Murphy (Level design), Jiaxi Luo (Asset design), Madyson Webb (Asset design)
FLOW-CHART
A flowchart was used here to map out the game's inputs, mechanics, renderings, etc. For this portion of the project, I organized the chart and created visuals for it.
WHITE BOX
This white box is the BETA version of our game and was created in Unity and ProBuilder. These are the levels and designs created to give a basic experience of how the game should function.
ALPHA PHASE: ART & ASSET DESIGN
PAINT-OVERS & CONCEPTUALIZATION
During this phase of the project, I designed paint-overs for each layer's asset list. These will be in the BETA version for the assets in the game that I will be built in unity. The design is based on factory equipment like pallets, metal arms, crates, shelving units, and conveyor belts. Call-outs were added to help my collaborators understand my thoughts, suggestions, and drawings.
ICONS & FINAL SCREEN ART
In-Game Icons
Menu buttons
BETA PHASE: CHARACTER & ASSET BUILDING
CHARACTER SPRITE SHEETS
The sprite sheets were created in procreate on a 1 x 1 scaled sheet for each frame. The character was animated in unity animator.
FIRST PASS ASSETS & LOW POLY MATERIAL ADDING
GAME TESTING
GOLD: FINALIZATION AND TOUCH UPS
Full gameplay
GAME #2 PIG PHARMA
TEAM
Hannah Logan, Madyson Webb, Chuhan Ma
WHITE BOX BUILD
ALPHA PLAY-TEST
This playtest helped my team and I find major bugs, receive critical feedback on the user interface & experience, and helped us gaged it took the player to understand the game and play efficiently so we can use the markers to create more challenges later on.
UI FUNCTION & ART
INGREDIENTS ICONS
BUTTONS
RECIPE BOOK ART PHASES
DIFFERENT GAME SCREEN ART
2D BACKGROUND ASSET ART
CHARACTER ART
The art style of the game follows kid-friendly, vibrant imagery with adult narrative undertones. The NPC's and main enemy have satisfied, neutral, and angry expressions. While the main character only has a lab outfit and a normal pig identity to trick the framer into catching him.